This commit is contained in:
itqop 2025-11-12 12:12:58 +03:00
parent 6bf526305b
commit eccf850d11
17 changed files with 459 additions and 326 deletions

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@ -4,7 +4,9 @@
"Bash(./gradlew tasks:*)",
"Bash(./gradlew build:*)",
"Bash(./gradlew compileJava:*)",
"Bash(./gradlew clean build:*)"
"Bash(./gradlew clean build:*)",
"Bash(.gradlew clean build)",
"Bash(gradlew.bat clean build)"
],
"deny": [],
"ask": []

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@ -12,6 +12,8 @@ import java.net.http.HttpRequest;
import java.net.http.HttpResponse;
import java.time.Duration;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicLong;
/**
* HTTP client for HubGW API integration.
@ -22,9 +24,9 @@ public class HubGWClient {
private static final Logger LOGGER = LogUtils.getLogger();
private static final Gson GSON = new GsonBuilder().create();
// Circuit breaker to prevent log spam
private volatile long lastErrorLogTime = 0;
private volatile int consecutiveErrors = 0;
// Circuit breaker to prevent log spam (thread-safe with atomics)
private final AtomicLong lastErrorLogTime = new AtomicLong(0);
private final AtomicInteger consecutiveErrors = new AtomicInteger(0);
private static final long ERROR_LOG_COOLDOWN_MS = 60_000; // 1 minute
private static final int ERROR_THRESHOLD = 3;
@ -215,52 +217,54 @@ public class HubGWClient {
}
/**
* Log HTTP error with circuit breaker logic.
* Log HTTP error with circuit breaker logic (thread-safe).
*/
private void logHttpError(String endpoint, int statusCode, String responseBody) {
consecutiveErrors++;
int errorCount = consecutiveErrors.incrementAndGet();
long now = System.currentTimeMillis();
if (consecutiveErrors == 1 || (now - lastErrorLogTime) > ERROR_LOG_COOLDOWN_MS) {
long lastLog = lastErrorLogTime.get();
if (errorCount == 1 || (now - lastLog) > ERROR_LOG_COOLDOWN_MS) {
if (Config.enableDebugLogging) {
LOGGER.warn("API request failed: {} returned {} - Response: {}", endpoint, statusCode, responseBody);
} else {
LOGGER.warn("API request failed: {} returned {}", endpoint, statusCode);
}
lastErrorLogTime = now;
lastErrorLogTime.set(now);
if (consecutiveErrors > ERROR_THRESHOLD) {
LOGGER.warn("API has failed {} times consecutively. Further errors will be throttled.", consecutiveErrors);
if (errorCount > ERROR_THRESHOLD) {
LOGGER.warn("API has failed {} times consecutively. Further errors will be throttled.", errorCount);
}
}
}
/**
* Log API connection error with circuit breaker logic.
* Log API connection error with circuit breaker logic (thread-safe).
*/
private void logApiError(String message, Throwable ex) {
consecutiveErrors++;
int errorCount = consecutiveErrors.incrementAndGet();
long now = System.currentTimeMillis();
if (consecutiveErrors == 1 || (now - lastErrorLogTime) > ERROR_LOG_COOLDOWN_MS) {
LOGGER.warn("{}: {} (consecutive errors: {})", message, ex.getMessage(), consecutiveErrors);
lastErrorLogTime = now;
long lastLog = lastErrorLogTime.get();
if (consecutiveErrors > ERROR_THRESHOLD) {
LOGGER.warn("API has failed {} times consecutively. Further errors will be throttled.", consecutiveErrors);
if (errorCount == 1 || (now - lastLog) > ERROR_LOG_COOLDOWN_MS) {
LOGGER.warn("{}: {} (consecutive errors: {})", message, ex.getMessage(), errorCount);
lastErrorLogTime.set(now);
if (errorCount > ERROR_THRESHOLD) {
LOGGER.warn("API has failed {} times consecutively. Further errors will be throttled.", errorCount);
}
}
}
/**
* Reset error counter after successful request.
* Reset error counter after successful request (thread-safe).
*/
private void resetErrorCounter() {
if (consecutiveErrors > 0) {
if (consecutiveErrors > ERROR_THRESHOLD) {
LOGGER.info("API connection restored after {} consecutive errors", consecutiveErrors);
}
consecutiveErrors = 0;
int previousErrors = consecutiveErrors.getAndSet(0);
if (previousErrors > ERROR_THRESHOLD) {
LOGGER.info("API connection restored after {} consecutive errors", previousErrors);
}
}
}

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@ -19,6 +19,8 @@ import org.itqop.HubmcEssentials.util.LocationUtil;
import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.concurrent.CompletableFuture;
/**
* /goto command - Custom teleport command with cooldowns and logging.
*
@ -82,55 +84,60 @@ public class GotoCommand {
String cooldownType = "tp|" + target.getGameProfile().getName();
// Check cooldown
CooldownService.checkCooldown(playerUuid, cooldownType).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, cooldownType).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Save current location for /back
LocationStorage.saveLocation(player);
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, cooldownType, Config.cooldownGoto).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Store from location for teleport history
Vec3 fromPos = player.position();
String fromWorld = LocationUtil.getWorldId(player.level());
// NOW perform action - save location and teleport
LocationStorage.saveLocation(player);
// Teleport to target
boolean success = LocationUtil.teleportPlayer(
player,
target.serverLevel(),
target.getX(),
target.getY(),
target.getZ(),
target.getYRot(),
target.getXRot()
);
// Store from location for teleport history
Vec3 fromPos = player.position();
String fromWorld = LocationUtil.getWorldId(player.level());
if (success) {
MessageUtil.sendSuccess(player, "Телепортация к игроку §6" + target.getGameProfile().getName());
// Log teleport history
TeleportHistoryRequest historyRequest = new TeleportHistoryRequest(
playerUuid,
fromWorld,
fromPos.x, fromPos.y, fromPos.z,
LocationUtil.getWorldId(target.level()),
target.getX(), target.getY(), target.getZ(),
"to_player",
target.getGameProfile().getName()
// Teleport to target
boolean teleportSuccess = LocationUtil.teleportPlayer(
player,
target.serverLevel(),
target.getX(),
target.getY(),
target.getZ(),
target.getYRot(),
target.getXRot()
);
TeleportService.logTeleport(historyRequest);
// Set cooldown
CooldownService.createCooldown(playerUuid, cooldownType, Config.cooldownGoto);
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
if (teleportSuccess) {
MessageUtil.sendSuccess(player, "Телепортация к игроку §6" + target.getGameProfile().getName());
// Log teleport history
TeleportHistoryRequest historyRequest = new TeleportHistoryRequest(
playerUuid,
fromWorld,
fromPos.x, fromPos.y, fromPos.z,
LocationUtil.getWorldId(target.level()),
target.getX(), target.getY(), target.getZ(),
"to_player",
target.getGameProfile().getName()
);
TeleportService.logTeleport(historyRequest);
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;
@ -227,54 +234,59 @@ public class GotoCommand {
String cooldownType = "tp|coords";
// Check cooldown
CooldownService.checkCooldown(playerUuid, cooldownType).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, cooldownType).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Save current location for /back
LocationStorage.saveLocation(player);
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, cooldownType, Config.cooldownGoto).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Store from location for teleport history
Vec3 fromPos = player.position();
String fromWorld = LocationUtil.getWorldId(player.level());
// NOW perform action - save location and teleport
LocationStorage.saveLocation(player);
// Teleport to coordinates
boolean success = LocationUtil.teleportPlayer(
player,
player.serverLevel(),
location.x,
location.y,
location.z
);
// Store from location for teleport history
Vec3 fromPos = player.position();
String fromWorld = LocationUtil.getWorldId(player.level());
if (success) {
MessageUtil.sendSuccess(player, "Телепортация на координаты: " +
MessageUtil.formatCoords(location.x, location.y, location.z));
// Log teleport history
TeleportHistoryRequest historyRequest = new TeleportHistoryRequest(
playerUuid,
fromWorld,
fromPos.x, fromPos.y, fromPos.z,
LocationUtil.getWorldId(player.level()),
location.x, location.y, location.z,
"to_coords",
MessageUtil.formatCoords(location.x, location.y, location.z)
// Teleport to coordinates
boolean teleportSuccess = LocationUtil.teleportPlayer(
player,
player.serverLevel(),
location.x,
location.y,
location.z
);
TeleportService.logTeleport(historyRequest);
// Set cooldown
CooldownService.createCooldown(playerUuid, cooldownType, Config.cooldownGoto);
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
if (teleportSuccess) {
MessageUtil.sendSuccess(player, "Телепортация на координаты: " +
MessageUtil.formatCoords(location.x, location.y, location.z));
// Log teleport history
TeleportHistoryRequest historyRequest = new TeleportHistoryRequest(
playerUuid,
fromWorld,
fromPos.x, fromPos.y, fromPos.z,
LocationUtil.getWorldId(player.level()),
location.x, location.y, location.z,
"to_coords",
MessageUtil.formatCoords(location.x, location.y, location.z)
);
TeleportService.logTeleport(historyRequest);
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

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@ -20,6 +20,7 @@ import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.Optional;
import java.util.concurrent.CompletableFuture;
/**
* /pot command - Apply potion effects to player.
@ -82,38 +83,43 @@ public class PotCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Apply effect
MobEffect effect = effectHolder.get().value();
int durationTicks = durationSeconds * 20; // Convert seconds to ticks
MobEffectInstance effectInstance = new MobEffectInstance(
effectHolder.get(),
durationTicks,
amplifier,
false, // ambient
true, // visible particles
true // show icon
);
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownPot).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
player.addEffect(effectInstance);
// NOW perform action - apply effect
MobEffect effect = effectHolder.get().value();
int durationTicks = durationSeconds * 20; // Convert seconds to ticks
MobEffectInstance effectInstance = new MobEffectInstance(
effectHolder.get(),
durationTicks,
amplifier,
false, // ambient
true, // visible particles
true // show icon
);
// Get effect display name
String effectDisplayName = effect.getDisplayName().getString();
MessageUtil.sendSuccess(player, "Эффект применен: §6" + effectDisplayName +
"§a (Уровень " + (amplifier + 1) + ", " + durationSeconds + " сек.)");
player.addEffect(effectInstance);
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownPot);
// Get effect display name
String effectDisplayName = effect.getDisplayName().getString();
MessageUtil.sendSuccess(player, "Эффект применен: §6" + effectDisplayName +
"§a (Уровень " + (amplifier + 1) + ", " + durationSeconds + " сек.)");
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

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@ -13,6 +13,8 @@ import org.itqop.HubmcEssentials.permission.PermissionNodes;
import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.concurrent.CompletableFuture;
/**
* Time control commands - Set world time.
* Commands: /day, /night, /morning, /evening
@ -66,27 +68,32 @@ public class TimeCommand {
String cooldownType = "time|" + timeType;
// Check cooldown
CooldownService.checkCooldown(playerUuid, cooldownType).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, cooldownType).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Set world time
ServerLevel level = player.serverLevel();
level.setDayTime(timeValue);
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, cooldownType, Config.cooldownTime).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Send success message
String timeDisplayName = getTimeDisplayName(timeType);
MessageUtil.sendSuccess(player, "Время установлено: §6" + timeDisplayName);
// NOW perform action - set world time
ServerLevel level = player.serverLevel();
level.setDayTime(timeValue);
// Set cooldown
CooldownService.createCooldown(playerUuid, cooldownType, Config.cooldownTime);
// Send success message
String timeDisplayName = getTimeDisplayName(timeType);
MessageUtil.sendSuccess(player, "Время установлено: §6" + timeDisplayName);
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

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@ -17,6 +17,8 @@ import org.itqop.HubmcEssentials.util.LocationUtil;
import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.concurrent.CompletableFuture;
/**
* /top command - Teleport to the highest block above player.
* Permission: hubmc.cmd.top
@ -48,50 +50,56 @@ public class TopCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
MessageUtil.sendInfo(player, "Поиск самого высокого блока...");
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownTop).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Find highest block
ServerLevel level = player.serverLevel();
BlockPos currentPos = player.blockPosition();
int highestY = findHighestBlock(level, currentPos.getX(), currentPos.getZ());
// NOW perform action - find highest block and teleport
MessageUtil.sendInfo(player, "Поиск самого высокого блока...");
if (highestY == -1) {
MessageUtil.sendError(player, "Не удалось найти безопасную локацию");
return;
}
// Find highest block
ServerLevel level = player.serverLevel();
BlockPos currentPos = player.blockPosition();
int highestY = findHighestBlock(level, currentPos.getX(), currentPos.getZ());
// Save current location for /back
LocationStorage.saveLocation(player);
if (highestY == -1) {
MessageUtil.sendError(player, "Не удалось найти безопасную локацию");
return;
}
// Teleport player
boolean success = LocationUtil.teleportPlayer(
player,
level,
currentPos.getX() + 0.5,
highestY + 1,
currentPos.getZ() + 0.5
);
// Save current location for /back
LocationStorage.saveLocation(player);
if (success) {
MessageUtil.sendSuccess(player, "Телепортация на самый высокий блок: " +
MessageUtil.formatCoords(currentPos.getX(), highestY + 1, currentPos.getZ()));
// Teleport player
boolean teleportSuccess = LocationUtil.teleportPlayer(
player,
level,
currentPos.getX() + 0.5,
highestY + 1,
currentPos.getZ() + 0.5
);
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownTop);
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
if (teleportSuccess) {
MessageUtil.sendSuccess(player, "Телепортация на самый высокий блок: " +
MessageUtil.formatCoords(currentPos.getX(), highestY + 1, currentPos.getZ()));
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

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@ -8,6 +8,8 @@ import net.minecraft.server.level.ServerPlayer;
import org.itqop.HubmcEssentials.Config;
import org.itqop.HubmcEssentials.api.dto.cooldown.CooldownCheckResponse;
import org.itqop.HubmcEssentials.api.service.CooldownService;
import java.util.concurrent.CompletableFuture;
import org.itqop.HubmcEssentials.permission.PermissionManager;
import org.itqop.HubmcEssentials.permission.PermissionNodes;
import org.itqop.HubmcEssentials.util.MessageUtil;
@ -24,7 +26,7 @@ public class ClearCommand {
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(Commands.literal("clear")
.requires(source -> source.isPlayer())
.requires(CommandSourceStack::isPlayer)
.executes(ClearCommand::execute));
}
@ -43,23 +45,29 @@ public class ClearCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Clear inventory
player.getInventory().clearContent();
MessageUtil.sendSuccess(player, "Инвентарь очищен");
// Set cooldown FIRST to prevent race condition
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownClear)
.thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownClear);
// NOW perform action (cooldown already set)
player.getInventory().clearContent();
MessageUtil.sendSuccess(player, "Инвентарь очищен");
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

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@ -16,6 +16,8 @@ import org.itqop.HubmcEssentials.permission.PermissionNodes;
import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.concurrent.CompletableFuture;
/**
* /ec command - Open player's ender chest.
* Permission: hubmc.cmd.ec
@ -46,25 +48,30 @@ public class EcCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Open ender chest
player.openMenu(new SimpleMenuProvider(
(id, playerInventory, p) -> ChestMenu.threeRows(id, playerInventory, player.getEnderChestInventory()),
Component.literal("Эндер-сундук")
));
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownEc).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownEc);
// NOW perform action - open ender chest
player.openMenu(new SimpleMenuProvider(
(id, playerInventory, p) -> ChestMenu.threeRows(id, playerInventory, player.getEnderChestInventory()),
Component.literal("Эндер-сундук")
));
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

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@ -15,6 +15,8 @@ import org.itqop.HubmcEssentials.permission.PermissionNodes;
import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.concurrent.CompletableFuture;
/**
* /hat command - Wear held item as a hat.
* Permission: hubmc.cmd.hat
@ -52,28 +54,33 @@ public class HatCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Get current helmet
ItemStack currentHelmet = player.getItemBySlot(EquipmentSlot.HEAD);
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownHat).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Swap hand item with helmet
player.setItemSlot(EquipmentSlot.HEAD, handItem.copy());
player.setItemInHand(net.minecraft.world.InteractionHand.MAIN_HAND, currentHelmet);
// NOW perform action - swap hand item with helmet
ItemStack currentHelmet = player.getItemBySlot(EquipmentSlot.HEAD);
MessageUtil.sendSuccess(player, "Предмет надет на голову");
// Swap hand item with helmet
player.setItemSlot(EquipmentSlot.HEAD, handItem.copy());
player.setItemInHand(net.minecraft.world.InteractionHand.MAIN_HAND, currentHelmet);
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownHat);
MessageUtil.sendSuccess(player, "Предмет надет на голову");
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

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@ -13,6 +13,8 @@ import org.itqop.HubmcEssentials.permission.PermissionNodes;
import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.concurrent.CompletableFuture;
/**
* /repair all command - Repair all items in inventory and armor.
* Permission: hubmc.cmd.repair.all
@ -46,46 +48,51 @@ public class RepairAllCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Repair all items
int repairedCount = 0;
// Repair inventory items
for (int i = 0; i < player.getInventory().getContainerSize(); i++) {
ItemStack item = player.getInventory().getItem(i);
if (!item.isEmpty() && item.isDamageableItem() && item.isDamaged()) {
item.setDamageValue(0);
repairedCount++;
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownRepairAll).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
}
// Repair armor
for (ItemStack armorItem : player.getArmorSlots()) {
if (!armorItem.isEmpty() && armorItem.isDamageableItem() && armorItem.isDamaged()) {
armorItem.setDamageValue(0);
repairedCount++;
// NOW perform action - repair all items
int repairedCount = 0;
// Repair inventory items
for (int i = 0; i < player.getInventory().getContainerSize(); i++) {
ItemStack item = player.getInventory().getItem(i);
if (!item.isEmpty() && item.isDamageableItem() && item.isDamaged()) {
item.setDamageValue(0);
repairedCount++;
}
}
}
if (repairedCount == 0) {
MessageUtil.sendInfo(player, "Нет поврежденных предметов");
return;
}
// Repair armor
for (ItemStack armorItem : player.getArmorSlots()) {
if (!armorItem.isEmpty() && armorItem.isDamageableItem() && armorItem.isDamaged()) {
armorItem.setDamageValue(0);
repairedCount++;
}
}
MessageUtil.sendSuccess(player, "Отремонтировано предметов: " + repairedCount);
if (repairedCount == 0) {
MessageUtil.sendInfo(player, "Нет поврежденных предметов");
return;
}
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownRepairAll);
MessageUtil.sendSuccess(player, "Отремонтировано предметов: " + repairedCount);
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

View File

@ -18,6 +18,8 @@ import org.itqop.HubmcEssentials.util.LocationUtil;
import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.concurrent.CompletableFuture;
/**
* /back command - Teleport to last location.
* Permission: hubmc.cmd.back
@ -55,64 +57,69 @@ public class BackCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Get last location
LocationStorage.LastLocation lastLoc = LocationStorage.getLastLocation(player);
if (lastLoc == null) {
MessageUtil.sendError(player, "Нет сохраненной позиции для возврата");
return;
}
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownBack).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Parse world dimension
ResourceLocation worldLocation = ResourceLocation.tryParse(lastLoc.getWorldId());
if (worldLocation == null) {
MessageUtil.sendError(player, "Неверный мир");
return;
}
// NOW perform action - get last location and teleport
LocationStorage.LastLocation lastLoc = LocationStorage.getLastLocation(player);
if (lastLoc == null) {
MessageUtil.sendError(player, "Нет сохраненной позиции для возврата");
return;
}
ResourceKey<net.minecraft.world.level.Level> worldKey = ResourceKey.create(
Registries.DIMENSION,
worldLocation
);
// Parse world dimension
ResourceLocation worldLocation = ResourceLocation.tryParse(lastLoc.getWorldId());
if (worldLocation == null) {
MessageUtil.sendError(player, "Неверный мир");
return;
}
ServerLevel targetLevel = context.getSource().getServer().getLevel(worldKey);
if (targetLevel == null) {
MessageUtil.sendError(player, "Мир не найден");
return;
}
ResourceKey<net.minecraft.world.level.Level> worldKey = ResourceKey.create(
Registries.DIMENSION,
worldLocation
);
// Save current location before teleporting
LocationStorage.saveLocation(player);
ServerLevel targetLevel = context.getSource().getServer().getLevel(worldKey);
if (targetLevel == null) {
MessageUtil.sendError(player, "Мир не найден");
return;
}
// Teleport player
boolean success = LocationUtil.teleportPlayer(
player,
targetLevel,
lastLoc.getX(),
lastLoc.getY(),
lastLoc.getZ(),
lastLoc.getYaw(),
lastLoc.getPitch()
);
// Save current location before teleporting
LocationStorage.saveLocation(player);
if (success) {
MessageUtil.sendSuccess(player, "Телепортация на последнюю позицию");
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
// Teleport player
boolean teleportSuccess = LocationUtil.teleportPlayer(
player,
targetLevel,
lastLoc.getX(),
lastLoc.getY(),
lastLoc.getZ(),
lastLoc.getYaw(),
lastLoc.getPitch()
);
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownBack);
if (teleportSuccess) {
MessageUtil.sendSuccess(player, "Телепортация на последнюю позицию");
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

View File

@ -7,6 +7,8 @@ import net.minecraft.commands.Commands;
import net.minecraft.server.level.ServerPlayer;
import org.itqop.HubmcEssentials.Config;
import org.itqop.HubmcEssentials.api.service.CooldownService;
import java.util.concurrent.CompletableFuture;
import org.itqop.HubmcEssentials.permission.PermissionManager;
import org.itqop.HubmcEssentials.permission.PermissionNodes;
import org.itqop.HubmcEssentials.util.MessageUtil;
@ -43,25 +45,31 @@ public class FeedCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Feed player
player.getFoodData().setFoodLevel(20);
player.getFoodData().setSaturation(20.0f);
// Set cooldown FIRST to prevent race condition
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownFeed)
.thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
MessageUtil.sendSuccess(player, "Вы сыты");
// NOW perform action (cooldown already set)
player.getFoodData().setFoodLevel(20);
player.getFoodData().setSaturation(20.0f);
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownFeed);
MessageUtil.sendSuccess(player, "Вы сыты");
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

View File

@ -6,6 +6,8 @@ import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.server.level.ServerPlayer;
import org.itqop.HubmcEssentials.Config;
import java.util.concurrent.CompletableFuture;
import org.itqop.HubmcEssentials.api.service.CooldownService;
import org.itqop.HubmcEssentials.permission.PermissionManager;
import org.itqop.HubmcEssentials.permission.PermissionNodes;
@ -43,29 +45,35 @@ public class HealCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Heal player
player.setHealth(player.getMaxHealth());
player.getFoodData().setFoodLevel(20);
player.getFoodData().setSaturation(20.0f);
// Set cooldown FIRST to prevent race condition
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownHeal)
.thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Remove negative effects (optional)
player.removeAllEffects();
// NOW perform action (cooldown already set)
player.setHealth(player.getMaxHealth());
player.getFoodData().setFoodLevel(20);
player.getFoodData().setSaturation(20.0f);
MessageUtil.sendSuccess(player, "Вы полностью исцелены");
// Remove negative effects (optional)
player.removeAllEffects();
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownHeal);
MessageUtil.sendSuccess(player, "Вы полностью исцелены");
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

View File

@ -14,6 +14,7 @@ import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.List;
import java.util.concurrent.CompletableFuture;
/**
* /near [radius] command - Show nearby players.
@ -52,34 +53,39 @@ public class NearCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Find nearby players
List<ServerPlayer> nearbyPlayers = PlayerUtil.getPlayersNear(player, radius);
if (nearbyPlayers.isEmpty()) {
MessageUtil.sendInfo(player, "Поблизости нет игроков (радиус: " + radius + " блоков)");
} else {
MessageUtil.sendInfo(player, "§eИгроки поблизости (радиус: " + radius + " блоков):");
for (ServerPlayer nearby : nearbyPlayers) {
double distance = player.distanceTo(nearby);
String distanceStr = MessageUtil.formatDistance(distance);
MessageUtil.sendInfo(player, " §7- §f" + nearby.getName().getString() + " §7(" + distanceStr + ")");
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownNear).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
}
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownNear);
// NOW perform action - find nearby players
List<ServerPlayer> nearbyPlayers = PlayerUtil.getPlayersNear(player, radius);
if (nearbyPlayers.isEmpty()) {
MessageUtil.sendInfo(player, "Поблизости нет игроков (радиус: " + radius + " блоков)");
} else {
MessageUtil.sendInfo(player, "§eИгроки поблизости (радиус: " + radius + " блоков):");
for (ServerPlayer nearby : nearbyPlayers) {
double distance = player.distanceTo(nearby);
String distanceStr = MessageUtil.formatDistance(distance);
MessageUtil.sendInfo(player, " §7- §f" + nearby.getName().getString() + " §7(" + distanceStr + ")");
}
}
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

View File

@ -13,6 +13,8 @@ import org.itqop.HubmcEssentials.permission.PermissionNodes;
import org.itqop.HubmcEssentials.util.MessageUtil;
import org.itqop.HubmcEssentials.util.PlayerUtil;
import java.util.concurrent.CompletableFuture;
/**
* /repair command - Repair item in hand.
* Permission: hubmc.cmd.repair
@ -63,24 +65,28 @@ public class RepairCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
// Repair item
handItem.setDamageValue(0);
// Set cooldown FIRST
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownRepair).thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
MessageUtil.sendSuccess(player, "Предмет отремонтирован");
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownRepair);
// NOW perform action - repair item
handItem.setDamageValue(0);
MessageUtil.sendSuccess(player, "Предмет отремонтирован");
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

View File

@ -7,6 +7,8 @@ import net.minecraft.commands.Commands;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import org.itqop.HubmcEssentials.Config;
import java.util.concurrent.CompletableFuture;
import org.itqop.HubmcEssentials.api.service.CooldownService;
import org.itqop.HubmcEssentials.permission.PermissionManager;
import org.itqop.HubmcEssentials.permission.PermissionNodes;
@ -53,51 +55,58 @@ public class RtpCommand {
String playerUuid = PlayerUtil.getUUIDString(player);
// Check cooldown
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenAccept(cooldownResponse -> {
CooldownService.checkCooldown(playerUuid, COOLDOWN_TYPE).thenCompose(cooldownResponse -> {
if (cooldownResponse == null) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
return CompletableFuture.completedFuture(null);
}
if (cooldownResponse.isActive()) {
MessageUtil.sendCooldownMessage(player, cooldownResponse.getRemainingSeconds());
return;
return CompletableFuture.completedFuture(null);
}
MessageUtil.sendInfo(player, "Поиск безопасной локации...");
// Find random safe location
// Find random safe location (synchronous, fast operation)
ServerLevel level = player.serverLevel();
Optional<RandomLocation> randomLoc = findSafeRandomLocation(level);
if (randomLoc.isEmpty()) {
MessageUtil.sendError(player, "Не удалось найти безопасную локацию");
return;
return CompletableFuture.completedFuture(null);
}
RandomLocation loc = randomLoc.get();
// Save current location for /back
LocationStorage.saveLocation(player);
// Set cooldown FIRST to prevent race condition (only if location found)
return CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownRtp)
.thenAccept(success -> {
if (!success) {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return;
}
// Teleport player
boolean success = LocationUtil.teleportPlayer(
player,
level,
loc.x,
loc.y,
loc.z
);
// NOW perform teleport (cooldown already set)
// Save current location for /back
LocationStorage.saveLocation(player);
if (success) {
MessageUtil.sendSuccess(player, "Телепортация на случайную локацию: " +
MessageUtil.formatCoords(loc.x, loc.y, loc.z));
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
// Teleport player
boolean tpSuccess = LocationUtil.teleportPlayer(
player,
level,
loc.x,
loc.y,
loc.z
);
// Set cooldown
CooldownService.createCooldown(playerUuid, COOLDOWN_TYPE, Config.cooldownRtp);
if (tpSuccess) {
MessageUtil.sendSuccess(player, "Телепортация на случайную локацию: " +
MessageUtil.formatCoords(loc.x, loc.y, loc.z));
} else {
MessageUtil.sendError(player, "Ошибка телепортации");
}
});
}).exceptionally(ex -> {
MessageUtil.sendError(player, MessageUtil.API_UNAVAILABLE);
return null;

View File

@ -155,6 +155,27 @@ public final class LocationUtil {
if (feet.is(Blocks.FIRE) || head.is(Blocks.FIRE)) {
return false;
}
if (ground.is(Blocks.MAGMA_BLOCK)) {
return false;
}
if (ground.is(Blocks.CAMPFIRE) || ground.is(Blocks.SOUL_CAMPFIRE)) {
return false;
}
if (feet.is(Blocks.CACTUS) || head.is(Blocks.CACTUS) || ground.is(Blocks.CACTUS)) {
return false;
}
if (feet.is(Blocks.SWEET_BERRY_BUSH) || ground.is(Blocks.SWEET_BERRY_BUSH)) {
return false;
}
if (feet.is(Blocks.WITHER_ROSE)) {
return false;
}
if (feet.is(Blocks.POWDER_SNOW) || head.is(Blocks.POWDER_SNOW)) {
return false;
}
if (feet.is(Blocks.POINTED_DRIPSTONE) || head.is(Blocks.POINTED_DRIPSTONE)) {
return false;
}
return true;
}