75 lines
1005 B
C++
75 lines
1005 B
C++
#pragma once
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#include "shader.h"
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#include <camera.h>
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#include "texture.h"
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#include "block.h"
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#include "skyBox.h"
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enum faces
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{
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FRONT = 0,
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BACK,
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TOP,
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BOTTOM,
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LEFT,
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RIGHT,
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};
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#include "chunks.h"
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//todo move in blocks
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class Chunk;
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class ChunkManager;
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class ChunksRenderer
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{
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public:
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ChunksRenderer()
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{
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init();
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}
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~ChunksRenderer()
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{
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}
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//deprecated
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void render(Camera &c, Block b, glm::ivec3 pos);
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//deprecated
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void render(Camera &c, Chunk &chunk);
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void render(Camera &c, ChunkManager &chunkManager, SkyBox &skyBox);
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bool &getAo() { return ao; }
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private:
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void init();
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DrawBlocksShader shader;
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GLuint faceVAO[6];
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GLuint faceBuffer[6];
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GLuint faceTextureIndexesBuffer[6];
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GLuint faceIndexBuffer;
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Texture texture;
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GLuint positionsbuffer[6];
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GLuint textureUVbuffer[6];
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GLuint aoBuffer[6];
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GLuint faceMask;
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std::vector<glm::ivec3> facesVector;
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std::vector<glm::vec2> uvVector;
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std::vector<uint8_t> aoVector;
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glm::ivec3 lastPosition = {};
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bool ao = true;
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}; |