#pragma once #include #include #include class SkyBox { public: void create(); void clear(); void clearTexture(); void loadTextures(const char *textures[]); void loadTexturesFromCrossTexture(const char* texture); void render(const glm::mat4 &viewProjection); private: GLuint cubemapTexture = 0; Shader shader; GLint u_cubeMap = -1; GLint u_viewProjection = -1; GLuint vao = 0; GLuint cubeBuffer = 0; };