cmake_minimum_required(VERSION 3.1) project(gl2d) add_library(gl2d) target_sources(gl2d PRIVATE "src/gl2d.cpp") target_include_directories(gl2d PUBLIC include "${CMAKE_SOURCE_DIR}/thirdparty/glm") #target_include_directories(gl2d PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include") #target_include_directories(gl2d PUBLIC include) target_link_libraries(gl2d PUBLIC glad stb_image stb_truetype)