Small fix
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				|  | @ -2,7 +2,12 @@ | |||
| 
 | ||||
| #include "gl2d/gl2d.h" | ||||
| #include <glad/glad.h> | ||||
| #include "shader.h" | ||||
| #include "camera.h" | ||||
| #include "glm/vec2.hpp" | ||||
| #include <texture.h> | ||||
| #include "renderer.h" | ||||
| #include "skyBox.h" | ||||
| 
 | ||||
| 
 | ||||
| class GameInput | ||||
|  | @ -138,6 +143,7 @@ private: | |||
| 
 | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| class Game | ||||
| { | ||||
| public: | ||||
|  | @ -160,5 +166,15 @@ private: | |||
| 	gl2d::Font font; | ||||
| 	int screenW, screenH; | ||||
| 
 | ||||
| 	Camera *camera = 0; | ||||
| 	bool isCreativeCamera = 0; | ||||
| 
 | ||||
| 	ChunksRenderer renderer; | ||||
| 
 | ||||
| 	ChunkManager chunkManager; | ||||
| 
 | ||||
| 	gl2d::Texture arrowTexture; | ||||
| 
 | ||||
| 	SkyBox skyBox; | ||||
| 
 | ||||
| }; | ||||
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