c-project/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.13)
project(c-project)
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "-mavx2")
endif()
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory(libs/glfw-3.3.2)
add_subdirectory(libs/glad)
add_subdirectory(libs/stb_image)
add_subdirectory(libs/stb_truetype)
add_subdirectory(libs/gl2d)
add_subdirectory(libs/FastNoiseSIMD)
file(GLOB_RECURSE MY_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
add_executable("${CMAKE_PROJECT_NAME}")
set_property(TARGET "${CMAKE_PROJECT_NAME}" PROPERTY CXX_STANDARD 17)
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC _CRT_SECURE_NO_WARNINGS)
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC RESOURCES_PATH="${CMAKE_CURRENT_SOURCE_DIR}/resources/")
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target_sources("${CMAKE_PROJECT_NAME}" PRIVATE ${MY_SOURCES} "include/log.h" "include/tools.h" "include/game.h")
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if(MSVC)
set_target_properties("${CMAKE_PROJECT_NAME}" PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
set_target_properties("${CMAKE_PROJECT_NAME}" PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
endif()
if(WIN32)
target_compile_definitions("${CMAKE_PROJECT_NAME}" PUBLIC PLATFORM_WIN32="1")
endif()
target_include_directories("${CMAKE_PROJECT_NAME}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include/")
target_include_directories("${CMAKE_PROJECT_NAME}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/libs/gl2d/include")
target_link_libraries("${CMAKE_PROJECT_NAME}" PRIVATE glfw glad stb_image stb_truetype gl2d fastNoiseSIMD)