c-project/include/block.h

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2024-05-15 11:54:06 +02:00
#pragma once
#include <glm/vec2.hpp>
#include <iostream>
enum BLOCKS
{
air = 0,
grass,
dirt,
stone,
ice,
BLOCKS_COUNT
};
class Block
{
public:
Block() {};
Block(int type):type(type){};
Block(Block &other) { this->type = other.type; }
uint8_t &getType() { return type; }
uint8_t getType() const { return type; }
bool isTransparent() const
{
return !isOpaque();
}
bool isTranslucent() const
{
if(type == ice)
{
return true;
}
return false;
}
bool isOpaque() const
{
if(type == air || type == ice)
{
return false;
}
return true;
}
bool isAir() const
{
return type == air;
}
const char *getBlockName() const;
glm::ivec2 getPositionInAtlas(int face);
friend std::ostream &operator<<(std::ostream &os, const Block &block);
Block & operator=(const Block &other)
{
this->type = other.type;
return *this;
}
private:
unsigned char type = 0;
};